Unreal pcg prefab variants

Unreal’s PCG allows you to populate easily vast open worlds, scatter vegetation or props, but it also can be very useful for more local behavior.It is in this mindset that I’m working on a PCG prefab variant system. It take as input a PCG data asset, created from a level instance, which is injected into … Continue Reading

cgtoolbox on Unreal marketplace !

There we go, cgtoolbox has now a small Unreal marketplace space, here :).The first tool available is: actor tags manager, but keep an eye on it for future updates !

Unreal remote wrapper update and test data

I’ve updated the Unreal Python Remove Wrapper with new feature and also there is now a Unreal project with test data ! More infos here:https://github.com/cgtoolbox/UnrealRemoteControlWrapper And:https://github.com/cgtoolbox/UnrealRemoteControlTestData

Unreal remote control wrapper

  • January 28, 2023
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  • GuillaumeJ

Hi folks ! I’ve just released a python wrapper around the unreal remote http api. It allows you to control your unreal 5 session remotely, directly using a simple python api. If of course, needs to have the remote control plugin installed on your unreal session. You can access UObject, Blueprints, or remote preset, remotly. … Continue Reading

Houdini vex help for vscode

I’ve just publish a small extension for vscode which mimics the behavior of the wrangle node “open help page from selected text”. Feel free to try it ! Here ( or from the marketplace directly in VScode ) It’s very handy to use along the VEX language support for vscode by mel massadian and Houdini … Continue Reading