Unreal pcg prefab variants
https://youtu.be/uJX0ex6CTcY Unreal's PCG allows you to populate easily vast open worlds, scatter vegetation or props, but it also can be…
A collection of blueprints and python scripts for Unreal and Houdini.
https://youtu.be/uJX0ex6CTcY Unreal's PCG allows you to populate easily vast open worlds, scatter vegetation or props, but it also can be…
There we go, cgtoolbox has now a small Unreal marketplace space, here :).The first tool available is: actor tags manager,…
I've updated the Unreal Python Remove Wrapper with new feature and also there is now a Unreal project with test…
A utility widget to easily add or remove actor tags, defined in library data assets. Callback functions can be automatically run on tag changes.
Available on the Unreal market place.
This python module is a wrapper around two feature of Unreal, the remote control api (rest), and the Python remote execution.
This allows you to drive Unreal from an external python process, for instance in a DCC session ( Houdini, Blender, Maya, … ).
Houdini Expression editor allows you to set an external editor program to edit your vex, python or Hscript expressions.
It uses a system of file watchers to keep track of code updates. It doesn't freeze Houdini and you don't need to close your editor to apply code updates.
A simple easy-to-use node bookmarks system for Houdini. With support of edition of node flags. Save bookmark in hip file or in a separate file.
I’m a pipeline TD / tech art with more than 15 years of experience, I here share some scripts and tools ! 🙂
Here is my Unreal marketplace link.
Have a look at the youtube channel cgtoolbox and my linkedin profile as well.
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